Friday May 25, 2012 11:30 AM AEST

Fallout: New Vegas - all that glitters...

By David Hollingworth
10:38 Jan 7, 2011 | 5 Comments
Tags: Fallout | New | Vegas
Fallout: New Vegas - all that glitters...
 
Gameplay:
98%
Graphics:
79%
Sound:
76%
88
Verdict:
A worthy successor.
 
---

The glitz of Vegas... the dreariness of the Wasteland... but does it all hang together?

 

Fallout 3 was one of those rare games that took a beloved franchise and not only rebooted it, but revolutionised it, and indeed the entire action/RPG genre. It took the baton passed on by Mass Effect, and ran with it to its logical conclusion by presenting an open-world shooter overlaid with a rich RPG experience in an incredible story in a rich setting. There was almost nothing wrong with Fallout 3.

So, it’s logical then that Obsidian, the dev team behind Fallout: New Vegas, might have a task ahead of them in making a sequel that stands proud of its illustrious forebear. However, while it might have stumbled and fallen delivering sequels to other popular games, most notably Knights of the Old Republic, Obsidian’s pretty much delivered a worthy successor, but make no mistake – this is an evolution, not a revolution.

And, to be honest, it’s a long way from being perfect.

Ain’t that a kick in the head?
Well, more accurately, it’s a bullet in the head – that’s how your latest trip in the Wastelands of post-Apocalyptic America begins.

It’s quite the mystery, actually, and very cleverly staged. You’re a courier, whose cargo is a single poker chip, who is then waylaid, the chip stolen, and after a short villain-style soliloquy that suggests you’re meddling in things way over your head… bang.

That’s when the game proper starts, the trauma to your noggin a perfect justification for one of your rescuers to question you and perform a couple of tests. It’s not quite as immersive as the early life sequence in Fallout 3, but it’s quicker and very much in keeping with the story. Once again, it also delivers a very viable set of skills and perks, and again, if you dislike them, you can always tweak them to your own satisfaction.

As we reported in issue 117, we got to play the first hour of New Vegas at Gamescom, so we were looking forward to discovering what we could do differently – and we weren’t surprised. Your first real encounter involves a local gang member trying to extort a bar owner – figuring that a bullet to the head can leave a guy a little short-tempered, we dealt with the dude rather harshly. Once he admitted he was thinking of taking over the town… we shot him. Such a move pretty much let us skip over the entire opening portion of the game, a good example of just how open New Vegas’ storytelling is.

Also, like the original, it’s a game that’s very easy to adapt to your own playing style, and a game that very quickly starts telling a uniquely tailored story. One thing that Fallout 3 did well was when two or more players of the game got together to compare notes – a casual listener could be forgiven for thinking that each gamer was talking about a different game. The same high praise can be given to New Vegas.

Crafty critters
As well as the story, Obsidian’s also brought a lot of new game mechanics to the Wasteland. Crafting, for one thing, has been vastly expanded and changed. You no longer need blueprints, and can now make food from scavenged plants and animals. You can also craft neat new ammo types for all your weapons. As usual, weapons need a workbench, but food requires a campfire, and ammunition a loading bench. Thankfully, you never feel punished for not wanting to get into the crafting game – we’re not one of nature’s compulsive crafters.

Also new is the faction system. The Mojave Wasteland is full of bandits, gangs and fighting factions, as well as independent towns, and the game now tracks your standing with all of them. The rewards for getting to know a faction are obvious – discounted stuff, free passage, all that, while the punishment for pissing a group off is similarly obvious.

Getting shot in the face. Lots.

Again, it’s not an overpowered part of the game, but it does lend a certain Yojimbo-like feel to New Vegas, that constant hint that if you play your cards right you can play off all the competing factions. Of course, like all good dramas, you must choose a side in the end, but getting there is a heck of a lot of fun if you’re willing to be a wily git to everyone you meet. 

A wide range of brown
Sadly, the game’s not so good that you can easily overlook some of the flaws. For one thing, while the updated engine looks great, the setting can be a little drab. But you’re going to get that with almost any game that’s actually aiming for a dreary, post-war feel.

What’s quite unacceptable is the seemingly random rate of terrain and character draw-in. There are some truly impressive vistas in New Vegas, but traversing them can often lead to awkward surprises – whole groups of buildings and gangs of marauding ghouls can pop up almost right on top of you. At other times, you can see figures moving across vast distances.

There have been reports all over the net of far worse bugs, but they’re about our only big issues with the game. That said, the pop-in thing can be pretty demoralising – if you get the wrong opponents appearing out of nowhere they can be almost impossible to beat, even using VATS.

Overall, Fallout: New Vegas is every bit as compelling as Fallout 3, even if it does seem a touch staler and buggier by comparison.

 
Product Info
Specs:
PC, PS3 and XBox (reviewed on PC) Developer: Obsidian Entertainment
Supplier:
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5 Comments
nesquick
Jan 7, 2011 11:56 AM
my game suffers from that pop in thing, pack of cazadors pop up in front of you and you mose well reload it then and there.
robzy
Jan 7, 2011 3:29 PM
test
nukejockey
Jan 7, 2011 4:46 PM
Haven't had a problem with that pop up bug you mention.

I found the draw distance and the distant buildings themselves to look quite good actually, perhaps one of the biggest step ups from Fallout 3 infact.

Seems there are more ways to do or not do missions, unlike fallout 3 where there are usually only 1 or 2 outcomes, you can have several in NV, which makes replaying it fun.

I found the world to be alot more interesting too. In FO3 sometimes you could run for 5 minutes across the wasteland and not see a thing. Simply put, it was pretty bland and boring, once again in NV, I haven't had that problem. There seems to be a good mix between openness in the desert interesting places/people to see.

My experience with it was quite similar to that of FO3 in terms of bugs, I had next to none. I enjoyed playing it and I think its one of the best games Obsidian has done, definitely a worthy sequel to FO3. Maybe even better than it.
Mademan
Jan 8, 2011 1:48 PM
I think New Vegas is 10x better than Fallout 3. The story itself, and the way the game's many mysteries unravel, are far more compelling. Who were you working for, what was so significant about the package, and why is there a robot following your every step, it all makes for a much greater experience.

And it must be said, for those put off by the many bugs, the game is now perfectly playable. At least, on PC it is, I'm not sure about the consoles.
saint7
Jan 10, 2011 10:52 PM
Interesting comments, i dont have this game yet but do have FO3 and really like it especially with my m8 the dog,
if he dies i restart so i can make sure he's ok XD:
I did have some bugs in FO3 but by nesquick comments New Vegas is no worse so i look forward to getting this game will miss my 4 leg m8 though.
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