Friday May 25, 2012 11:44 AM AEST

DC Universe Online - mediocrity in a cape

By David Hollingworth
10:43 Mar 7, 2011 | 9 Comments
Tags: dc | universe | online | mmo | review | superheroes
 »
DC Universe Online - mediocrity in a cape
 
69
Verdict:
Desperately in need of some post-launch love and attention.
 
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Review: Look, up in the sky! It's DC Universe Online, another superhero MMO that doesn’t quite deliver!

 

The superhero genre should really be one of the most natural contenders to slot into the MMO gaming space. You’ve got great costumes, derring-do, an already existing structure around which to model questing, and – if you’ve gotten hold of a license as broad and appealing as the DC Universe – a lot of material to mine for settings and NPCs.

So it’s bit of a disappointment, then, that the game we’ve finally ended up with – DC Universe Online – just doesn’t seem to be quite there yet.

Of course, the usual MMO caveats apply – it’s early days yet (note: this review was first published in issue 122), and most games of this type see significant changes in the launch period. SOE’s already promised a lot of upcoming changes, in fact. For now, though...

Holy mentors, Batman!
The game’s premise is certainly a corker. Essentially... Lex Luthor wins, and all the superheroes die. The end.

BUT!

In the aftermath, a gloaty Brainiac invades, takes over the Earth, and leaves Lex feeling a little like a jerk. So Lex travels back in time, warns the supers, and unleashes a wave of hand-wavey techno-magic junk into the earth’s atmosphere that essentially causes a plague of super-powers. With a charming wink he tells Superman and co to start reading up on Mentoring 101 and, presumably, buggers off to his own timeline before his present-day self can show up, steal his timetravel gear, and go even further back to be there with the adoption papers when Supes crashes into the Earth.

Or something.

It’s suitably epic and comic-like, and the game’s initial trailer – which is effectively the intro to the game itself – does an incredible job of making both comic-geeks and more general gaming-geeks spooge their pants in glee. Seriously, if you haven’t seen it, take a moment from reading this review and give it a burl - http://www.youtube.com/watch?v=H7Nf-m6WGl4.

We’ll wait.

...

See? Arguably some of the best superhero cinematics you’ll ever see – gritty, high-fidelity action that puts some of comic’s most iconic characters front and center. And that’s the first problem – what the trailer promises is not what the game delivers. It’s a mild niggle, but not the last.

Call me... First Strike!
Your first interaction with the game itself in DC Universe Online is character creation, and it does a pretty good job of not only getting you suited up and ready to rumble, but also thinking about the side you choose to fight on.

From the get-go, you can be a Hero or a Villain, and your choice of Mentor has an immediate impact on which city you start in and the your first few quest lines. In terms of look and power choices, you can either customise everything down to the last pair of undies worn outside a leotard, or take your visual cues from an iconic character. For instance, if you want a look inspired by Superman, you’ll have a tight-fitting, caped costume that’s predominantly blue and red.

Going to the custom route is pretty cool, though it’s not a touch on City of Heroes/Villains excellent character creation scheme. You’re limited to just three standard body types, and while the list of initial costume parts is extensive, it still feels small by comparison.

Similarly, the choice of powers is rather small, not to mention constrictive and arbitrary in terms of powers and the roles they play in combat. You can play a plant-controlling psychopath, but that means your powers are automatically healing-based.

All that aside, we rolled up three very different characters in the course of our reviewing: First Strike, a gadgeteer mentored by Batman, Bloodsky, a flying melee-type in the service of Lex Luthor, and finally a magic-wielding bow-user called... oh, something, under the command of Wonder Woman. At the very least, creating three very unique and differently skilled toons was pretty easy – they may not have been exactly what we wanted, nor as carefully fine-tuned as similar characters in the City of games, but they got the job done.

 
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Product Info
Specs:
PC, PS3 (reviewed on PC) Developer: Sony Online Entertainment Publisher: Sony Computer Entertainment
Supplier:
price check*
$85.56 DC Universe Online
Gizmomart (NSW)
$101.19 DC Universe Online 1
Gizmomart (NSW)
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
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9 Comments
codecreeper
Mar 7, 2011 12:05 PM
I think the superhero's mmo's are kinda boring. Just recently Champions Online went FTP and i found that very boring after a while.

Someone needs to pull the plug on WoW so MMO's can develop more.
Hawkeye
Mar 7, 2011 12:21 PM
I'm not sure that's the way to go - no use in punishing Blizz because they're good at their job!
omega
Mar 7, 2011 12:40 PM
Check out City of Heroes/Villains new Incarnate System for improving you max level characters.
Its a new way that doesnt include +5/10 more levels.
Some of the content is already Live but the remaining and biggest portions are due to be released in the next free update Issue 20 (i20).

Also a lot of new costumes and animations have been released lately (some of the costumes are part of paid-for Booster Packs).

Im on the Justice Server and can be contacted there on @metacore.

See you all there soon :)
doctornic
Mar 7, 2011 3:36 PM
Actually, I've heard worse idea than nerfing Blizz so some other MMOs can get a chance...
omega
Mar 7, 2011 3:54 PM
RIFT is just a WoW clone just with more realistic graphics and instead of Human, Elf, Dwarf, Walking Cow, etc you have Human, Elf, Dwarf, Human-like A, Human-like B, Human-like C, etc.

Ohhh and technology (of sorts).
Meowkitty
Mar 8, 2011 8:50 AM
Got to agree with Hawkeye, Blizz should be viewed as a benchmark not a tall poppy.
can you imagine the quality if there was no Wow to measure up to?

I fear no one can afford to do the R&D needed to out do them. how many MMos have come out that look promising and shinier only to fall short on substance, and the market ebbs back to the comfort zone...
Hawkeye
Mar 8, 2011 9:58 AM
I know I say this a lot, but LotRO is the exception. Good use of license, excellent MMO mechanics, and to this day still a high-pop game. Even more so since going to Free2Play. I think that's the direction that more MMOs need to be thinking about, personally.
Oishi
Mar 9, 2011 5:58 PM
I've stopped playing this as well. It was fun for about a month but it's not worth the money. Took me 100+ duos to finally find out theres not much to do in the game after level 30.
Mordecai
Mar 9, 2011 6:28 PM
"There’s no real rhyme or reason why some attacks can only be triggered by tapping the right mouse-button twice then holding the left-button down, and others use number keys."

Because on the PS3 it would be circle circle square and the developers were lazy?
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