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Hot Award

Dragon Age II - well, we like it!

By David Hollingworth
14:30 Apr 11, 2011 | 14 Comments
Tags: Dragon | Age | II | roleplaying | rpg | pc | game | review | hotaward
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Dragon Age II - well, we like it!
 
94
Verdict:
We’re already calling Kirkwall home – so will you.
 
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Review: Dragon Age II is a huge step up from Origins, and definite proof that BioWare is definitely hitting its stride.

 

Something curious has happened with our appreciation of the original Dragon Age: Origins. We gave it a Hot Award when it came out last year, and played an awful lot of it. However, as time has tracked on, we’ve looked back on the game and come to a rather startling conclusion.

It’s not – in our opinion, anyway – really that good a game.

I know we’re reviewing its sequel here, but it’s worth briefly exploring our reasoning, as it’s going to heavily influence our reaction to Dragon Age II. Our basic issue was the game’s linearity. Sure, you can tackle missions and quest lines in pretty much any order, and yes, you have a wide choice of companions, and yes, too, the choice of origins for your character was kind of neat.

But, they’re not real choices – they’re tricks, giving the illusion of choice, or in the case of the origin stories, more or less just bookends to give you a reason to play through the game again if you’re a completion freak. In terms of the companions, there is a mess of them, but really once you settle into a good groove of the right mix (tank, healer, DPS etc), there’s very little reason to actually use the rest of your team – sure, they have sub-plots to explore, but we always feel a little... voyeuristic when we include the gay elf in the party just so we can pull out a bit more of his backstory. That’s not a choice, it’s an enticement.

At the same time, the structure of the game’s world was little more than a series of linear nodes (complete with interesting things always just beyond some arbitrary barrier on the landscape) plotted out on a map, all disconnected from one another.

The interesting thing is, and folks have said this when we’ve mentioned our disillusionment, that Mass Effect is no different – however we still feel that even Mass Effect is worlds ahead, and Mass Effect 2 is practically one of our favourite games of all time. The difference, though, is that a sci-fi setting lends itself to making the BioWare framework of an RPG actually work. Levels in cities or on space-ships can be linear without feeling so in a way that a path through rolling country-side can never be. Similarly, the node-based travel mechanic is practically made to simulate the supra-light hops of far future space travel. Even the specialties of your group are more suited to a try-them-all kind of approach.

Huh – so much for brief!

Origin: singular
So, first things first – yes, you can change your appearance.

In fact, Dragon Age II, if anything, is much more like Mass Effect than Origins ever was. And it also shows that BioWare is becoming ever more confident in its narrative, able to take cues from more traditional avenues of storytelling, such as film and literature, and make them fit into gaming like they’ve always been here.

In this case – and, fair warning, there will be spoilers! – while you will always be Hawke, a refugee fleeing the Blight on the mainland, you can choose a different firstname, your gender, and then customise your look with just as much control as you can in Mass Effect. But not before a rather interesting game intro that sees you, as the archetypal Hawke we all know from the game’s trailers and art, and your sister fleeing Darkspawn and laying about them with great abandon, until...

Well, the game’s actually a flashback – as you’re killing all comers and things are getting rather silly, a voice interrupts, and you discover this tale is being told by a dwarf. Varric, actually, and he’s being roughly interrogated about the story of Hawke’s rise to power. His interrogator picks the story as a falsehood, and forces the real tale out of him, and that’s when the game really begins. But not before you get the feeling that whatever it is you end up doing over the game’s ten-year time-span... it’s not really ended all that well.

It’s a much stronger start to the game – it’s structured enough that the storytelling can be a lot more bold and creative, and it permeates the entire tone of the setting, and even the decisions you make – the premonition of disaster leaves you with the feeling that maybe you can do things differently, or wondering just at what point you’ve been set on the path to whatever disaster it is that unfolds.

As the game progresses, this interrogation scene consistently cuts into the action – in fact, some of the game’s lightest moments are delivered when Varric gets a little bored and inventive with his storytelling. He’s a charming, if somewhat unreliable narrator.

 
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Reviewed on PC Developer: BioWare Publisher: Electronic Arts
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14 Comments
oblidabra
Apr 11, 2011 4:53 PM
Your inventory system is convienantly labled "junk". If you like RPGs, keep your expectations low for this game.
ArcaneMagik
Apr 11, 2011 5:26 PM
That should be if you like your RPGs hardcore. Lowering your view of it just because it does not fit to the genre is hardly fair. It's softcore in some aspects, but I personally find that makes the game more enjoyable compared to RPGs that stick to the rules, but fail on the story or implementation.

It's a story driven experience, with a fun combat system. It might not be Bauldur's Gate, but very few games have even come close to that experience.

Loved the game, don't think it's perfect but I found I had more enjoyment from the combat that I did in Origins. Voice acting is great, and how epic is Varric's chest hair. The game gets 90% just for that.
Hawkeye
Apr 11, 2011 5:33 PM
Thank the Gods I'm not alone in being unable to look away from Varric's chest.
Mordecai
Apr 11, 2011 6:30 PM
Problem I found with combat is the wave system. Use them for boss battles, not every single fight. There is no need for tactics in this game. Its just "fire off your mage spells, move them forward, fire the spells were they just were, move them back there repeat".

I just love the bug with Isabela and Sebastion that causes their friend bonuses to be constantly taken off you slowing you down and make you take more damage. How did they miss that bug?
Ekythump
Apr 11, 2011 7:31 PM
I dunno about you guys but I was more interested in Isabela's chest then Varric's.

But I didn't find DA2 as compelling as Origins. To me i found it very linear and the story didnt grab me emotionaly as much as origins did. Plus I was a bit annoyed at the times when there were just some plot threads that you could do nothing to change. But hey thats just me. I also found that throwing in a couple of characters from the first game was starting to annoy me.
ArcaneMagik
Apr 11, 2011 7:50 PM
I bet Isabella feels like leather.
SceptreCore
Apr 11, 2011 8:08 PM
A friend of mine is a fan of the series. She thinks that the story is somewhat lacking. And from what I've seen it's not as appealing to fantasy RPG titles with more freedom... like the Gothic series.

I'ma just stick to Gothic. Even if Numver 4 is somewhat naff. I don't really go trying out games... but rather viewing them being played... and making determination based on that. Plus I don't like coming into franchise games half way through.
Ekythump
Apr 12, 2011 9:27 AM
^^^ Who is this Naff? And why are they still here?
doctornic
Apr 12, 2011 11:14 AM
I'm a massive DA fan and this did actually disappoint me a little - it's not as deep as DA:O, combat and inventory seem nerfed and, FFS, there must be more than one warehouse and one abandoned mine in the whole area? Do apostates and bandits just time share the fricking things?
SceptreCore
Apr 12, 2011 1:02 PM
Gothic 4 Arcania. It didn't get quite a stellar review from hawkeye.
bnew
Apr 13, 2011 8:40 AM
indiaonlineflorist- you might want to work on your sales pitch.

As for the game- I enjoyed the first DA, but I don't think I'll be buying this until its nice and cheap. I just don't find I get the same reply value out of these linear RPGs as some other games.
hamper
Apr 13, 2011 9:21 PM
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horizon011
Apr 19, 2011 12:09 AM
A shockingly bad review from such a great company. You guys are suppose to give in depth reviews not throw down your oppinions so not to damage your relationship with bioware. The entire community except for little kids and fools all agree that this game is SHOCKING.. Recycled areas over n over that make u wanna bang your head against the wall, Lacking any creativity.. Its a boring console game.. Groups like atomic should be standing up and giving voice to real oppinions so bioware doesnt make such tragic games in the future.. this is biowares first epic fail..stay clear of this title unless they bring out a massive patch to add additional content, remove recyled environments and extend the story by double.. This is a bargain bin title.. i expect complaints by this post..but you guys are the reason gaming quality level is being dropped so badly.. If the community stood together and didnt put up with such bad releases then maybe EA and other groups would try harder to make a better quality release.. this game gets a 50/100..
Hawkeye
Apr 19, 2011 10:41 AM
So, you'd rather I simply downgrade my opinion to match what others say? That's hardly good writing.

And what is a review, if not an opinion? Should I not admit that I liked that game? Should I not admit that I didn't like DA:O? Sorry, but that dog don't hunt.
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