Friday May 25, 2012 12:14 PM AEST

Rift - good MMO, but not for us

By David Hollingworth
14:24 May 19, 2011 | 12 Comments
Tags: rift | mmorpg | mmo | gaming | review
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Rift - good MMO, but not for us
 
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Verdict:
We don’t think there’s anything wrong, per se... but we're just not grabbed.
 
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Review:The latest contender in the MMO market brings a lot to the table... so why aren’t we playing Rift?

 

It’s a common belief that you’ve got to have balls of mithril to enter into the MMO market these days. Not only is it a developer time-sink nightmare, and an incredible outlay in terms of server hardware, but there’s also the lingering gorilla in the mist that is World of Warcraft. For better or worse, games like Rift, Trion Worlds epic fantasy MMO, will always get compared to Blizzard’s juggernaught – either through disgruntled WoW players looking for an alternative, those who think WoW’s benchmark cannot be surpassed, or even those who think that for any MMO to cut the mustard it must depart from Blizzard’s model of UI design.

But Rift really does deserve better. It brings a lot of polished mechanics to the table, a rich array of player options, unique modes of gameplay and a rich world for it all to happen in. However, it’s also worth pointing out one even more important thing – we’ve stopped playing it, and really don’t have any passion to go back.

But that might just be us...

Body building
The whole setup of Rift is pretty much right there in the title. Due to dubious shenanigans to try and win a decades-gone war, the world of Telara is being torn apart by interdimensional rifts that can literally pop up anywhere. The game features two factions – the Guardians, who are reincarnated heroes, brought back to fight the good fight, and the Defiant, a technologically advanced faction that prefers personal choice to Gods-given destiny. Telara itself is a pretty stock-standard world, full of elves and dwarves, and slightly different versions on the Defiant side, and all kinds of familiar fantasy tropes. It is, however, riven by war, and not the more or less carebear kind of war you see in WoW. No, this one’s nasty, and has much more direct impact on gameplay.

In fact, while many compare Rift to WoW, it’s actually a lot closer to EA’s not-quite-there Warhammer Online. The faction-based combat, specific battlegrounds, and the way the rifts themselves draw all players into the effort to close them is very similar to Warhammer – it’s just shinier, and, to be honest, better implemented.

Character creation does a good job of getting you started on the game, and there’s a wealth of options to get your toon looking just right. Rift’s facial slider, in particular, is very well-implemented – it’s more of a three-way axis, and an elegant solution. However, it’s worth noting that choosing your class is a pretty unique setup. At first, during character creation, it’s pretty limiting, as there’s just the four basic classes – cleric, mage, fighter and rogue. You get more choice almost the minute you start playing, though, and that’s when the real crunchy side of the game kicks in.

Through the entire early portion of the game – the newbie zone, basically – you’re still choosing aspects of your character. Rift takes the unique approach of offering Souls, or sub-classes, that you can pick three out of eight available for each base class. And you can combine these in any way. What this leads to is you effectively choosing three talent trees to work toward and combine skills from. It’s, arguably, just about the most customisable class system we’ve seen in an MMO yet, with a lot of room for interesting, non-cookie cutter builds.

Of course, MMOs being what they are, the most effective builds have pretty much been worked out, but if that’s not your priority, you’ll dig the effort Trion’s gone to in this respect.

 
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Product Info
Specs:
Developer: Trion Worlds Publisher: QVS
Supplier:
QVS
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12 Comments
codecreeper
May 19, 2011 4:53 PM
As player of Rift and still continue playing it seems although this game has variety ,its just falling apart. When you start in a Game you expect to be able workaround issue's of Low pop on some server which are now rearing its ugly head. But Trion have not adjusted to this fact with low level areas full of quest marked Elite. So in general now i am seeing low level players missing out on the Main Story line Quest.

PVP only works when you have players but as i said finding players is getting harder. Trion has started to introduce World Events but as the First Event was a Failure and being only 1 World Event many missed out. Just hope the Event that is now happening gets more exciting as collecting egg shells is getting very boring.

From my point of View they tried to put too much in this game and this where players get confused. With Rifts opening in quest areas and such questing gets harder. Just hope we see more population coming onto the servers soon otherwise this MMO game could be Free to Play soon, but then again maybe this was supposed to be Free to Play.

Ghoullees
May 19, 2011 5:16 PM
I bought and played this game for the first month, and let my subsciption slide... but not because it was a bad game.

RIFT is a bloody good effort, quite polished and some great new elements.

But originally, the popularity was such at the there were not enough servers, and now, the mechanic they ramped up for the burgeoning server populations just never seemed quite balanced.

In the end, the game did not present anything that unique enough for me to dedicate the time.

I am a member of The Older Gamers (TOG) here in Sydney and can say that their RIFT channels are pretty full every night. So they are not experiencing any 'lack of support' issues from guild and player numbers.

In the end, I found the game to be good, but just not unique enough in its own creative design for me to dedicate the time. In the MMO world, players really only have room for one 'great adventure'.

There can be only one. RIFT is not quite it for me.
Ekythump
May 20, 2011 10:58 AM
I've played Rift. Still have an active sub but I might let that slide. Its not grabbing me at the moment. The one thing that annoys me about Rift is the frequency of the Rifts. It can get tiring when they keep popping up every few minutes in your quest area.
Hawkeye
May 20, 2011 11:10 AM
Yeah, they just don't seem special enough. They're always one somewhere, so it's just a part of the game, not this unique special thing...
Opy
May 20, 2011 11:41 AM
A lot of people love it. And it is worthy of a lot of hype. I gave it a single day. It looked good, had lots of cool elements but I just wasn't having fun. And it felt like I was on WoW again, so I had to poke out one of my eyes.
Nan0_Seconds
May 20, 2011 11:56 AM
Same i brought it, gave it a whack for a while and it just didn't feel the same, giving that up also gave wow the ass to so not playing either :/
Hawkeye
May 20, 2011 12:31 PM
I still play WoW, though. I really dig the game post Cataclysm, oddly.
Twents
May 20, 2011 5:15 PM
I'd really like to start a new MMO, but the thing is when you start a fresh character on a new game, for me it instantly feels like im back playing WoW at lvl 1 again.
Im over leveling by questing, since the last thing i want to do is follow the damn storyline.
codecreeper
May 20, 2011 5:24 PM
@Twents ; Try Warhammer Online

zombieman
May 20, 2011 11:50 PM
having played wow. i will never have room for another mmo ever again. at least not in future i can see.

zombieman
May 20, 2011 11:51 PM
edit - at least not in "any" future i can see.
sUpEr gEEk
May 21, 2011 5:00 PM
um the static ice checker thingy is messed up pointing at other things.
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