Wednesday February 10, 2010 4:10 AM AEST

Writing for Video Games

  • Email a Friend
  • Print Page
Writing for Video Games
 
5
---
By Logan Booker
Apr 19, 2007
Tags: Writing | for | Video | Games | book

A book loaded with practical tips for writers looking to get into the industry, with bonus insight for non-writers.

Author Steve Ince’s claim to game writing fame was Revolution’s Beneath a Steel Sky. It harks back to a day when the adventure genre was still in its prime, and story was a crucial element to a successful game. These days, as Ince himself points out in Writing for Video Games, a game can get along just fine, and even be a massively profitable endeavour, with a main protagonist that doesn’t utter a single word.

So what place does a writer have in an industry where the value of a good story has diminished so significantly? Ince attempts to answer this question with his vast amount of practical knowledge.

The book assumes the reader is a qualified or at least semi-talented writer with an eye for getting a job in the gaming industry, and not the other way round. As such it goes into detail early on, explaining the different genres, including shooters and MMOs, and their creative requirements. There’s also a treatise on the gaming industry itself, and is enlightening even for the seasoned player.

A large focus of the book is the internal machinations of game production, and the demands it places on a writer. For example, a basic shooter may only require a few weeks of work on the writer’s behalf for the basic story, while a full-blown RPG could have the writer coming back time and again to rewrite dialogue to match the flow of the game.

Ince throughout the book emphasises the use of interactive fiction and we get the impression this is his preference. He even goes as far as to say Half-Life 2 is not the best example of good story exposition, as the player neither takes part in dialogue, or is required to pay attention to it, lessening its importance.

More proof of the book’s aim at the less gaming-educated audience comes with the description of scripting systems, such as those used in Neverwinter Nights and SCUMM. Ince provides a simplistic guide to these sorts of systems, however we wouldn’t call it a dependable resource. Most games use their own, custom scripting system and while Writing for Video Games deals with the essentials it won’t prepare the hardcore writer for the intricacies of individual engines. Not that it could, but this is something that should be kept in mind if you’re looking to read further, or decide to memorise the syntax of the example script at the back of the book.

Towards the end, Ince talks about getting into the industry, marketing your skills, and the legalities of intellectual property. This is definitely an insightful section and it’s good to see Ince has covered what might have easily been an overlooked or neglected topic.

Overall, Writing for Video Games is a solid introduction for a writer to the world of game design. While gamers won’t gain a great deal from the first half of the book, those without a technical or management bent will reap rewards as they progress to the middle and end of the book. There’s also an index, which is always handy.

 
Product Info
Specs:
Author: Steve Ince Distributor: Allen & Unwin
Supplier:
Price when reviewed:
AUD$39.95
price check*
No results found for Writing for Video Games.

Compare prices on similar products at staticice.com.au
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
This article appeared in the May, 2007 issue of Atomic.

Want all the dirt on the Medal of Honor reboot, including PC multiplayer details, story, and AI coding, plus interviews with devs and real special ops vets?

This is the issue for you!

Plus liquid cooling made easy, budget gaming PC building guide, and a whole lot more. ON SALE NOW!
Comments

Be the first to comment on this article.
Thoughts on this article? Add a comment below.
Login or register to submit a comment.
Power to the PC
 
 
Kitlog
 
 
Atomic Magazine

Issue: 109 | February, 2010

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
Latest Comments
"Great aricle, and i thought it would be about low power psus and components.

in any ..."
by battlefield_gir | Feb 10, 2010 2:28 AM
 
"I like alot of the stuff inside, but outside, well i never really like lian li cases, dunno why."
by H3VIW8 | Feb 10, 2010 1:57 AM
 
"It's a fun play, but I found that once you got further down in the levels, Epic Leather Boots ..."
by Tezlin | Feb 9, 2010 8:59 PM
 
"I'm with you there Waltish."
by SceptreCore | Feb 9, 2010 5:53 PM
 
"ozacube, are they going to stick nVidia cards in tv's for the shutter glasses?"
by bozo01 | Feb 9, 2010 11:18 AM
1) Apple iPhone 8GB42 plans 15%
2) HTC Magic16 plans 12%
3) Nokia N9743 plans 12%
4) Nokia E7149 plans 20%
5) Apple iPhone 3GS 16GB30 plans 58%
1) iiNet32 plans 37%
2) Netspace36 plans 8%
3) TPG Internet19 plans 20%
4) Telstra BigPond30 plans 20%
5) Optus33 plans 11%

Mobiles | Broadband | Credit Cards

Atomic MPC
Latest User Reviews
Shenmue II
10%
asdfasdf
 
EVGA X58 Classified
90%
great board, a few things could be better
 
EVGA X58 Classified
90%
Gorgeous looking
 
Sapphire 4890
90%
So good, I immediately wanted a second one!
 
MSI 790FX-GD70 motherboard
90%
Allmost the prefect gaming board