WGT Counter-Strike: Source T&C/Game Rules

Contents:

Age Restrictions

All gamers competing in the WGT Counter-Strike: Source Tournament must be at least 15 years of age. Players who do not meet the age qualification may participate with his/her parents signed consent.

Game Objective:

Gameplay will consist of five (5) players per side.

All team members must be registered members of the Game Arena site. Players who have not registered to play on GameArena are not permitted to compete.

Only players marked on your team's roster may play in the match. Using players not on your official WGT roster will result in your team being removed from the WGT Counter-Strike Source Ladder.

No player is permitted to play for or be part of more then one team.

To be eligible to play in the finals, players on a team's roster must have participated in at least 1 fully completed match in the on-line qualifying portion of the tournament for their respective team. Matches where the other team doesn't show up, or a result recorded where all the necessary rounds were not played to ensure an outcome, are not considered to be complete.

All team members are required to submit their STEAM ID they will be using when playing on the Counter-Strike: Source WGT Tournament ladder.

Towards the end of the qualifying rounds, the teams will be locked. No other players or competitors will be permitted to join or swap teams.

During any point in a match should the number of players in a team drop below four (4) players, that team is deemed to have forfeited the match if the exact same player(s) do not return within five (5) minutes of them dropping from the server.

Captains from both sides are required to take rcon status screenshots under the following conditions to be able to provide evidence in the event of a dispute:

  • Whenever a player enters or leaves the server.
  • At the beginning of first and second halves.
  • When the server is performing poorly, along with rcon stats & ga_rates in the same screenshot. (IE: Below 35 IN on net_graph 3)

Spectators

With the exception of the Ladder Referees, spectators are not allowed within the actual server.

Players are not to join the spectator team at any time during the actual war for any reason. Players are not to join the other team until the last round for the half has been completed.

Once a match starts, no one will be allowed to pause a game or otherwise disrupt the technicalities of the game. (IE: Warping, leaving the server, pausing, etc)

Player Substitutions During Qualifying

If a player drops out during a game the game is to continue as normal. That player is then to rejoin the server as soon as is possible.

  • If the player(s) fails to return it is at the discretion of the player's captain to continue the game or forfeit. (Unless the total number of players drops bellow four (4) players. See ‘General Team Rules')
  • Players may not under any circumstances substitute while the game is live.
  • Teams may switch their current line-up by bringing in new player(s) at the half-way point of the match. (IE: When competitors switch sides).

Player Substitutions During Finals

Each team will select 5 players for each match; no player swapping during matches will be permitted. The give (5) selected will then play the entire match. Teams are permitted to change their line up from match to match however.

Team Names

Team Names are to comply with the GameArena Terms & Conditions and Code of Conduct.

Starting Time

The match is to commence no later than five (5) minutes after the GameArena server has come online, not from the time the server was scheduled to start.

Should your team (made up of at least four players) be in the server and the opposing team does not arrive (of at least four players) within five (5) minutes of the server starting time, the opposing team forfeits.

The only exception is unless both captains agree to wait for either/both teams have at least four players, in which disputes based upon the starting time rule will not be accepted.

If you intend on forfeiting the other team, do not complete the match.

Teams that decide to wait for the fourth applicable player for either side should do so no longer than fifteen (15) minutes.

  • If one team has their five players in the server, the other side only has four players and the server uptime hits the 5 minute mark, then the team with five players has the right to "Live" the match.
  • All players are required to keep their Steam installations up to date.
  • Excuses such as "I had to wait for Steam to update" is not a valid reason in the event of match disputes or forfeits.
  • Teams are not to use servers other than the GameArena server that has been scheduled for your match.

Format

The WGT Counter-Strike: Source tournament will uses the Max Rounds 15 format. (IE: Each half consists of 15 rounds)

Round time will be set to 1.75 minutes (1 minute 45 seconds) long.

The teams must play the selected map once as Terrorist and once as Counter-Terrorist. Each "half" is played until 15 rounds have been completed (Regardless of who wins them). The maps to be played during the finals will be pre-selected and cannot be changed. (See Maps).

A coin toss prior to each match between both team captains will determine which team has the right to play first as either Terrorist, or Counter-Terrorist.

Teams are to not change sides until the final "Terrorists Win" or "Counter-Terrorists Win" sound goes off.

Once a team has won 16 or more rounds, they have won the game. However matches are to be played out to their full result, as round wins may count towards breaking ties.

A draw (15-15) is a valid result. There is no overtime.

At the end of each half, the captains are required to take a screenshot of the scoreboard.

Completed Results

It is the sole responsibility of the winning captain to ensure the results are entered upon the completion of a match.

Both teams have up to two hours after the completion of the match to enter the result.

Disputed Results

Both teams have the right to dispute the result of the match. A dispute should be lodged in any of the below cases:

  • Scores were recorded incorrectly.
  • Evidence that the other team used players from another team or not registered with GameArena
  • Evidence the other team cheated.
  • A team did not show, or failed to make the required 4 players before the 5 minute warm up time.
  • A team broke any of the rules set out in the WGT T&C.

Maps

Some or all of the following maps may be used during the WGT finals.

  • de_aztec
  • de_cbble
  • de_dust2
  • de_inferno
  • de_nuke
  • de_train

Server Malfunctions

In the event of a server crash:

  • If under 3 rounds have been played, the half is restarted.
  • If 3 or more rounds have been played, the half is restarted but the score retained.
  • A round is complete as soon as the game says "Terrorists Win" or "Counter-Terrorists Win"

In Game Chat

All Players are allowed to use global chat before the war starts and after the war has completed or a result achieved.

No Global Chat (MM1/Message mode 1) will take place between either team while the match is live, nor during half time except under the following circumstance:

  • The player wanting to talk is the teams captain and is tagged up with something similar or matching [C].

The teams captain should be nominated when your team enters the server and should not change, unless the nominated captain drops from the server. (IE: Not in the status list)

Team members are only allowed to use Team Say Chat (MM2/Message mode 2) and voice communication during the war.

The WGT Administrators will have the final decision on what constitutes a breach of the In Game Chat rule and what penalty may apply.

Third Party Voice Clients

Third Party Voice Clients are an acceptable method of voice communication in the WGT Counter-Strike: Source tournament.

In-Game Exploits

The following section should clarify what is and what is not allowed to occur within gameplay, even if the exploit is unknown at the time:

  • "Boosting" (Jumping on the head of a team mate to reach a higher point) is allowed, so long as the players remain within the correct map boundaries.
  • EG: Boosting to ledges on Dust2 & Aztec is allowed.
  • Map specific exploits (EG: Sky walking, Flashbang Bugs) are not permitted.
  • Gameplay specific exploits (EG: Deliberate weapon muting, silent bomb planting, grenade boosting, planting the bomb in places that can not be reached for defuse, or may cut out mid way (not including places reached by standard boosting) are not permitted.
  • Grenades may be thrown over the tops of walls and buildings.
    EG: Dust2, Inferno and Cbble.
  • Strafe Jumping to reach places not normally accessible to a single player is allowed.
    EG: Certain crates on Cbble.
  • Strafe Jumping (Bunny Hopping) for the purposes of moving around the map quicker is not permitted. However, momentum jumping down slopes is allowed.

Cheating

No Cheats of any kind are to be used in the WGT Counter-Strike Source Tournament in any way, shape, manner or form.

It is the captains' and the players responsibility to ensure that their team complies with this rule.

  • Should one of a teams players be caught cheating on a server, the whole team will be banned from competing in the WGT Counter-Strike Tournament.
  • Any team member is free to submit an incident report at any time if they have specific concerns about a player within their team or any other team. Players submitting such a report must provide sufficient evidence that there was been a breach of the tournament terms & conditions.

Cheat Definition

Cheating includes, but is not limited to:

  • Map hacking; (EG: Wall hacks, etc)
  • Auto aim or auto recoil.
  • Grenade spam.
  • CVAR exploits.
  • Anything that attempts to bypass any client side settings put in place by GameArena.
  • Wireframe drivers.
  • Launching denial of service attacks or packet flooding an opponent.
  • Models that extend beyond reasonable bounds.
  • Speed hacks.
  • Or any other gameplay altering cheats.

Server Settings

The following are the server side settings that will be used during competition:
mp_allowspectators 1
mp_autokick 0
mp_autoteambalance 0
mp_buytime 0.25
mp_c4timer 35
mp_chattime 15
mp_defaultteam 0
mp_fadetoblack 0
mp_falldamage 0
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 1
mp_forcerespawn 1
mp_fraglimit 0
mp_freezetime 5
mp_friendlyfire 1
mp_limitteams 0
mp_logdetail 3
mp_maxrounds 0
mp_playerid 1
mp_roundtime 1.75
mp_spawnprotectiontime 0
mp_startmoney 800
mp_teamlist 0
mp_teamoverride 1
mp_teamplay 0
mp_timelimit 0
mp_tkpunish 0
mp_weaponstay 1
mp_winlimit 0

sv_accelerate 5
sv_airaccelerate 10
sv_allowdownload 0
sv_allowupload 0
sv_alltalk 0
sv_cheats 0
sv_footsteps 1
sv_friction 4
sv_gravity 800
sv_rcon_log 1
sv_lan 0
sv_maxspeed 320
sv_maxunlag 1.0
sv_maxrate 30000
sv_minrate 7500
sv_maxupdaterate 67
sv_minupdaterate 0
sv_maxcmdrate 67
sv_mincmdrate 25
sv_client_cmdrate_difference 10
sv_min_cl_interp_ratio 1
sv_max_cl_interp_ratio 2
log 1

Client CVAR's

Players are encouraged to use the games default settings, adjusted to suit their internet connection. WGT will force all settings deemed as a prerequisite to playing in the Counter-Strike Source Ladder during both the on-line qualifiers and finals.

Qualifying Structure

The WGT Counter-Strike: Source qualifying portion of the tournament will be a single elimination event.

Final Structure

The top 6 teams in the on-line qualifiers will be invited to compete in the WGT final to be held in Sydney on the 20th October.

The final structure will be played in the following manner:

  • Each of the 6 teams will play each other once throughout the day.
  • At the end of these matches, the top 4 teams will play off.
  • The top finishing team (1st) will play the fourth (4th) placed team, with the second (2nd) and third (3rd) playing each other.
  • The final will be played between the two winning teams.
  • In the event of a draw, sudden death or overtime may be played.

Please ensure prior to registering that your team will be able capable of fielding a full roster of players in the event that your team makes the final. Teams that qualify for the finals but are not capable of fielding a full side regardless of reason will be withdrawn from the tournament and the next highest finishing team will be invited.

Equipment

Players are permitted to bring their own equipment if they so choose to, however all equipment required will be provided.

Acceptable personal equipment: mouse, keyboard, controller, headset & mouse pad. If any personally supplied equipment requires additional power, he/she should prepare necessary adaptors. WGT and/or partners shall not be held responsible for player/s personal lost, damaged, or stolen equipment.

If any supplied equipment is damaged or broken due to player/s recklessness, he or she is responsible for the cost.

Should a player not bring his or her own equipment, he/she shall be obliged to use the standard equipment furnished by the WGT.

Disclaimer

Atomic/GameArena reserves the right to:

  • Modify the rules as needed at any time it sees fit to do so.
  • This includes changes due to software updates or releases, tournament administrator's decisions and all other changes deemed necessary to the competition.
  • Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance.
  • Teams must understand that the rules listed are guidelines that GameArena\Atomic will use to try and ensure fair and competitive play and are subject to interpretation by the Ladder Administrators based on the spirit of the rule and game.
  • Tournament Administrators have final discretion on whether a rule has been broken and what penalty, if any shall apply.

Counter-Strike: Source © Valve Corporation